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Ripplemesh Simulation Player

Real Simulations.
Real Performance.
Zero Installation.

Browser-native industrial training powered by Unity 6 WebGPU — the same GPU technology that runs AAA games, now in your enterprise browser. No plugins. No app stores. No IT tickets.

Industrial worker wearing VR headset and hard hat in a training room, with a 3D refinery model visible on the screen behind

3.2×

More data points

100%

Actions tracked

Illustrative example based on pilot data

The WebGPU Difference

This is a platform shift.
Not an incremental improvement.

WebGL was never designed for industrial simulation. WebGPU was built for exactly this. Here's why it changes everything for enterprise training.

5–10×

Lower CPU Overhead

WebGPU offloads rendering entirely to the GPU rather than simulating it through CPU-bridged WebGL calls. Complex industrial environments — refinery control rooms, electrical switchgear bays, confined space rigs — run smoothly on standard enterprise laptops. No gaming rigs required.

GPU Compute

Shaders & Physics

WebGPU's compute shader pipeline enables realistic physics that were simply impossible in WebGL: electrical arc propagation, fluid dynamics in confined space atmospheric modeling, cascading equipment failure sequences. The learner sees real consequences, not animated approximations.

WASM + WebGPU

Near-Native Performance

Unity 6 compiles to WebAssembly. WebAssembly runs at near-native CPU speed. Paired with WebGPU's direct GPU access, simulations load and run at performance levels that were exclusive to installed applications just two years ago — delivered from a browser tab.

Zero IT

No Install, No Conflict

No application to deploy. No MDM policy conflict. No app store approval cycle. Simulations run in Chrome 113+ and Edge 113+ — browsers already installed on every enterprise device. One URL, and the learner is inside a photorealistic industrial environment.

1 Build

Desktop + VR via WebXR

The same Unity WebGPU build that runs in a desktop browser loads inside a Meta Quest 3 or Apple Vision Pro via the WebXR API. No separate VR application. No separate development sprint. No additional distribution overhead. One build serves every device.

CapabilityWebGPU
(Ripplemesh)
WebGLNative AppSCORM
eLearning
Browser delivery (no install)
GPU compute shaders
Realistic physics (arcs, fluids)
Runs on standard enterprise laptopPartialPartial
VR headset support (no extra build)
Near-native performance
xAPI / analytics trackingCustom
FedRAMP-region content deliveryPartial
Zero IT deployment overhead

Our Simulation Engine

Built in Unity 6.
Delivered from Cloudflare.

Ripplemesh simulation courses are built in Unity 6 — the same engine behind AAA game titles — and deployed as WebGPU web applications served from Cloudflare's secure global edge network. Content remains protected within the United States in Cloudflare's BLOB storage in a FedRAMP-authorized region.

Massive Asset Ecosystem

Unity's global asset store gives content developers photorealistic industrial equipment, animation rigs, and physics libraries without custom 3D modeling.

Loads Like a Webpage

Unity WebGPU builds deploy as standard web assets. No plugin. No download prompt. The learner clicks a URL — the simulation loads.

Industrial SMEs Work in Unity Editor

Content developers use Unity Editor — not JavaScript. 3D artists and industrial procedure SMEs work in familiar, purpose-built tools.

Experience Statement Bridge in Real Time

Every learner interaction in Unity fires a Ripplemesh Experience Statement (advanced successor to xAPI) event back to Ripplemesh’s built in learning record store in real time via postMessage bridge.

The "3D DO + LMS KNOW" Pipeline

1
📹

Video

Why it matters — context and motivation

2
📋

Storyline eLearning

Knowledge quiz — KNOW the procedure

3
🏭

3D Simulation

Do the procedure — observed, scored

4

Credential Auto-Award

Issued on passing performance score

Unity Simulation → postMessage → Ripplemesh LRS → Intelligence Ledger → Credential + Analytics

Industrial Use Cases

Train the procedures where errors have real consequences.

Browser-based 3D simulation is most valuable for high-stakes procedures where safe failure, repetition, and observed competency data are critical.

LOTO / Electrical Safety

Perform lockout/tagout procedures on photorealistic industrial equipment. GPU-simulated electrical arcs demonstrate the consequences of incorrect isolation sequences. Every step is tracked, every bypass flagged automatically.

Step-level error tracking
Sequence enforcement engine

Confined Space Entry

VR spatial training that 2D courses simply cannot replicate. Learners experience atmospheric hazard progression, practice retrieval system deployment, and execute emergency egress — scored against permit compliance requirements.

Atmospheric hazard simulation
Retrieval system interaction
Permit workflow scoring

Equipment Maintenance

Photorealistic disassembly and assembly with physics constraints. Torque simulation prevents incorrect fastener procedures. Part identification, tool selection, and inspection sequence all tracked with step-level granularity.

Physics-constrained assembly
Tool selection tracking
Inspection sequence audit

Emergency Response

GPU-simulated fire spread dynamics, NPC crowd behavior, and branching evacuation decision trees. Real-time environmental feedback changes based on learner decisions — teaching adaptive response, not scripted answers.

Fire spread simulation
NPC crowd behavior
Branching decision scoring

VR Without the Friction

Same simulation.
Every device.

The same Unity simulation that runs in a desktop browser loads inside a Meta Quest 3 or Apple Vision Pro — no app install, no IT ticket, no separate VR build. WebXR is built into the browser. That's the business case: VR training outcomes without VR deployment overhead.

Meta Quest 2, 3, and Pro — via Oculus Browser
Apple Vision Pro — eye gaze + pinch interaction
HTC Vive, Valve Index, Pico 4 — via SteamVR + Chrome
Teleportation locomotion eliminates motion sickness
Controller interactions map to the same competency tracking as desktop
WebXR standard — no plugin, no app required

One simulation. Desktop + tablet + VR headset. Zero extra development work.

Meta Quest 3 VR headset — used for Ripplemesh browser-native WebXR simulation training

We're Ready for Unreal.

Coming 2026/2027

Ripplemesh is already architected to support Unreal Engine WebGPU browser delivery the moment Epic ships their client-side WebGPU runtime. When that day comes: set one field on your course record — done. No re-platforming. No migration project.

For organizations with existing Unreal assets — photorealistic facility digital twins, aerospace simulation environments, oil & gas processing models — this means zero re-authoring. Your existing Unreal content plugs directly into Ripplemesh's xAPI tracking, credential engine, and Milam Analytics.

Connected to Ripplemesh University

Simulation is just the beginning.

Every interaction in a simulation becomes a Ripplemesh Experience Statement — stored in Cloudflare D1, feeding AI analytics, and powering automatic credential awards.

Unity Simulation

postMessage Bridge

Ripplemesh LRS (Cloudflare D1)

Intelligence Ledger

Credential + Analytics

Auto-Credential Award

Passing performance scores trigger automatic credential issuance — no manual review, no separate LMS workflow.

Milam Analytics AI

Query completion rates, step-level error patterns, competency trends, and Kirkpatrick Level 3 behavior correlations using natural language.

Kirkpatrick L3 Correlation

Simulation performance data correlates with post-training field observations, providing evidence-based training ROI that eLearning completions never could.

Platform Comparison

How Ripplemesh WebGPU stacks up against every alternative delivery method.

CapabilityRipplemesh
WebGPU
Native App
Unity/Unreal
SCORM
eLearning
Pixel Streaming
Unreal
VR Headset
Native App
Browser delivery
Install required
VR / headset supportPartial
xAPI trackingCustomCustomCustom
IT friction
Offline capablePartial
Authoring toolUnity 6Unity/UnrealStorylineUnrealUnity/Unreal
Realistic physics
GPU compute shaders
Zero install for learner
Content in FedRAMP storagePartial
Credential auto-awardPartial

Your learners are ready.

Your IT team will thank you.

See a live 3D simulation, walk through your existing course library, and learn what workforce competency data actually looks like when every action is tracked.